Rowman & Littlefield Publishers
Pages: 170
Trim: 6¼ x 9¼
978-1-4758-5793-1 • Hardback • September 2020 • $59.00 • (£45.00)
978-1-4758-5794-8 • Paperback • September 2020 • $31.00 • (£25.00)
978-1-4758-5795-5 • eBook • September 2020 • $29.50 • (£25.00)
Craig Frehlich has been working in education for over 25 years and has his Masters Degree in Education with a focus on curriculum design. He is also an educational consultant and speaker on the topics of inquiry, design thinking, and the use of technology in education. Craig is currently an academic advisor for Springboard VR. His main focus is to use contextual and conceptual thinking to translate VR experiences into lesson guides that help map successfully introspective journeys in virtual reality.
Preface
Introduction
Chapter 1- VR and Conceptual Understanding
Chapter 2---The Importance of VR Lesson Guides
Chapter 3-Cooperative Learning and VR
Chapter 4-Social VR and Education
Chapter 5- VR and Art Education
Chapter 6- VR and Puzzle Games
Chapter 7- VR and The S.T.E.M. Curriculum
Chapter 8- VR and Story-telling
Chapter 9- VR for Health and Wellness
Chapter 10- VR and Social Studies
Conclusion
About the Author
Appendix A
VR Lesson Guides for Cooperative Learning and Communication
Lesson Guide: Cooperation and Working as a Team
Lesson Guide: Effective Decision-Making Under Pressure
Lesson Guide: Effective Two-Way Communication
Appendix B
VR Lesson Guides For Art Education
Lesson Guide: VR as a Tool to Preserve Culture
Lesson Guide: Interrogating Scale, Space and Place
Lesson Guide: Can VR Archive History?
Appendix C
VR Lesson Guides for Problem Solving and Puzzles
Lesson Guide: The Key to Problem Solving
Lesson Guide: Elastic Thinking Improves Problem-Solving
Lesson Guide: Form and Function in Virtual Reality
Appendix D
VR Lesson Guides for STEM Education
Lesson Guide: Simple Machines Make Our Lives Easier
Lesson Guide: Heart Physiology and Gender
Lesson Guide: Using VR to Connect with Nature
Lesson Guide: How Can We Stop Pollution?
Lesson Guide: Who is the Smartest?
Lesson Guide: VR as a Tool for Embodiment
Lesson Guide: Is Diet Related to Survival?
Lesson Guide: Controlling the Flow of Energy
Lesson Guide: Adapting to The Changing Environment
Lesson Guide: Catapults and Levers
Lesson Guide: Using VR to Understand the Scale of the Universe
Lesson Guide: Adapting for Life on Land
Appendix E
VR Lesson Guides for Story-telling and Narrative Education
Lesson Guide: The Efficacy of VR Legends
Lesson Guide: VR as a Medium for Storytelling
Lesson Guide: Can VR enhance our Understanding of Characters in a Narrative?
Lesson Guide: The Interrogation of VR Story-telling
Lesson Guide: The Domino Effect of Story-telling
Lesson Guide: A Journey Through Bipolar Disorder
Lesson Guide: Exploring Our Changing Identity
Appendix F
VR Lesson Guides for Health, Physical Education and Wellness
Lesson Guide: VR as an Exercise Machine
Lesson Guide: Can VR Enhance Our Baseball Hitting Skills?
Lesson Guide: Can VR Help Refine Our Athletic Skills?
Lesson Guide: Can VR Help Refine our Athletic Skills?
Lesson Guide: VR as a Tool for Safe Anonymous Introspection
Lesson Guide: Can VR Help Refine our Athletic Skills?
Lesson Guide: VR as a Tool for Mindfulness and Meditation
Lesson Guide: Can VR Help Refine our Athletic Skills?
Appendix G
VR Lesson Guides for Social Studies Education
Lesson Guide: The Future of Transportation
Lesson Guide: A Miner’s Life
Lesson Guide: VR as an Empathy Machine
Lesson Guide: Firefighter Safety Training in VR
Lesson Guide: VR as a Tool for Skill Development
Lesson Guide: VR and Eco-tourism
Lesson Guide: Conflict Resolution Tactics
Craig Frehlich has written the road map to transformative teaching and learning using immersive learning! Read this book if you are a teacher--and assign this book in every School of Education--because virtual reality is the future and Craig shows us where we are going and the best way to get there! — Angelina Dayton, EdD, owner, "The VR Lady" www.thevrlady.com; 25 years experience in technology and education
There are few people in the world who know more about VR in education than Craig Frehlich.
— William Stackable, cofounder, SpringboardVR